In the Machine Room
The last five parts were the recipe. This one is the kitchen at dinner rush: the two engineering tricks that get DSpark running inside a real serving system, and the speedups it delivers there.
Part six of the speculative decoding series, the finale. Parts one to five were the idea. This one is the engineering: two tricks that get DSpark running inside a live serving system. First, do not ship the whole dictionary of scores between machines while training the guesser, ship the compact summary and do the last step locally. Second, a scheduler that cannot wait, because real GPU speed rises in jagged steps and the pipeline cannot pause, so it predicts the batch size ahead of time. Plus the real production speedups. Plain words, an analogy, a diagram, and two auto-playing visualizers.
- Inference
